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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URuntimeVirtualTextureComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include | #include "Components/RuntimeVirtualTextureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp |
void GetHidePrimitiveSettings
&40;
bool & OutHidePrimitiveEditor,
bool & OutHidePrimitiveGame
&41; const
Remarks
Get the full hide primitive state including the evaluating the GetHidePrimitivesDelegate delegate.