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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UReflectionCaptureComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h |
| Include | #include "Components/ReflectionCaptureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp |
static void UpdateReflectionCaptureContents
&40;
UWorld &42; WorldToUpdate,
const TCHAR &42; CaptureReason,
bool bVerifyOnlyCapturing,
bool bCapturingForMobile,
bool bInsideTick
&41;
Remarks
Generally called each tick to recapture any queued reflection captures. In some cases, it's also called from Editor utility functions or commands. Set "bInsideTick" to true if called from inside a Tick function, indicating a render frame is already active, and the capture doesn't need to start one.