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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URectLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=Light,
Meta=(UIMin="0.0", UIMax="1000.0", ClampMax="100000"))
float SourceHeight
Remarks
Height of light source rect. Note that light sources shapes which intersect shadow casting geometry can cause shadowing artifacts.