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Unreal Engine C++ API Reference > Runtime > Engine > Components > URectLightComponent
- UObject::PostEditChangeProperty()
- UActorComponent::PostEditChangeProperty()
- USceneComponent::PostEditChangeProperty()
- ULightComponentBase::PostEditChangeProperty()
- ULightComponent::PostEditChangeProperty()
- ULocalLightComponent::PostEditChangeProperty()
- URectLightComponent::PostEditChangeProperty()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/RectLightComponent.h |
Include | #include "Components/RectLightComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent & PropertyChangedEvent
)
Remarks
Called after property has changed via e.g. property window or set command.
Parameters
Name | Description |
---|---|
PropertyThatChanged | FProperty that has been changed, NULL if unknown |