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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/URectLightComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Interp, Category=LightFunction,
Meta=(UIMin="0.0", UIMax="89.0", ClampMin="0.0", ClampMax="89.0"))
float LightFunctionConeAngle
Remarks
Aperture of cone angle for the perspective projection of the light function material. If 0, an orthographic projection is used instead.