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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=Collision)
uint8 bTraceComplexOnMove: 1
Remarks
If true, component sweeps with this component should trace against complex collision during movement (for example, each triangle of a mesh). If false, collision will be resolved against simple collision bounds instead.