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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Lighting, AdvancedDisplay,
Meta=(EditCondition="CastShadow", DisplayName="Static Shadow"))
uint8 bCastStaticShadow: 1
Remarks
Whether the object should cast a static shadow from shadow casting lights. This flag is only used if CastShadow is true.