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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Lighting,
Meta=(EditCondition="CastShadow", DisplayName="Hidden Shadow"), Interp)
uint8 bCastHiddenShadow: 1
Remarks
If true, the primitive will cast shadows even if bHidden is true. Controls whether the primitive should cast shadows when hidden. This flag is only used if CastShadow is true.