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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=Lighting,
Meta=(EditCondition="bAffectDynamicIndirectLighting", DisplayName="Affect Indirect Lighting While Hidden"),
Interp)
uint8 bAffectIndirectLightingWhileHidden: 1
Remarks
Controls whether the primitive should affect indirect lighting when hidden. This flag is only used if bAffectDynamicIndirectLighting is true.