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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
void SetRigidBodyReplicatedTarget
&40;
FRigidBodyState & UpdatedState,
const FName BoneName,
int32 ServerFrame,
int32 ServerHandle
&41;
Remarks
Applies RigidBodyState only if it needs to be updated NeedsUpdate flag will be removed from UpdatedState after all velocity corrections are finished