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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
UFUNCTION (BlueprintCallable, Category="Physics", Meta=(UnsafeDuringActorConstruction="true"))
virtual void SetPhysicsAngularVelocityInRadians
(
FVector NewAngVel,
bool bAddToCurrent,
FName BoneName
)
Remarks
Set the angular velocity of a single body. This should be used cautiously - it may be better to use AddTorque or AddImpulse.
Parameters
| Name | Description |
|---|---|
| NewAngVel | New angular velocity to apply to body, in radians per second. |
| bAddToCurrent | If true, NewAngVel is added to the existing angular velocity of the body. |
| BoneName | If a SkeletalMeshComponent, name of body to modify angular velocity of. 'None' indicates root body. |