Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::SetMaterialByName()
- UMeshComponent::SetMaterialByName()
- UParticleSystemComponent::SetMaterialByName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Material")
virtual void SetMaterialByName
(
FName MaterialSlotName,
class UMaterialInterface * Material
)
Remarks
Changes the material applied to an element of the mesh. the material used by the indexed element of this mesh.
Parameters
| Name | Description |
|---|---|
| MaterialSlotName | The slot name to access the material of. |