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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::SetEnableGravity()
- UDestructibleComponent::SetEnableGravity()
- USkeletalMeshComponent::SetEnableGravity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual void SetEnableGravity
&40;
bool bGravityEnabled
&41;
Remarks
Enables/disables whether this component is affected by gravity. This applies only to components with bSimulatePhysics set to true.