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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Material")
void SetDefaultCustomPrimitiveDataVector3
(
int32 DataIndex,
FVector Value
)
Remarks
Set default custom primitive data, three floats at once, from index DataIndex to index DataIndex + 2, and marks the render state dirty