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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::SetCollisionProfileName()
- UDestructibleComponent::SetCollisionProfileName()
- UMRMeshComponent::SetCollisionProfileName()
- UStaticMeshComponent::SetCollisionProfileName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual void SetCollisionProfileName
&40;
FName InCollisionProfileName,
bool bUpdateOverlaps
&41;
Remarks
Set Collision Profile Name This function is called by constructors when they set ProfileName This will change current CollisionProfileName to be this, and overwrite Collision Setting
Parameters
| Name | Description |
|---|---|
| InCollisionProfileName | : New Profile Name |