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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::SetAllPhysicsLinearVelocity()
- USkeletalMeshComponent::SetAllPhysicsLinearVelocity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
UFUNCTION (BlueprintCallable, Category="Physics", Meta=(UnsafeDuringActorConstruction="true"))
virtual void SetAllPhysicsLinearVelocity
(
FVector NewVel,
bool bAddToCurrent
)
Remarks
Set the linear velocity of all bodies in this component.
Parameters
| Name | Description |
|---|---|
| NewVel | New linear velocity to apply to physics. |
| bAddToCurrent | If true, NewVel is added to the existing velocity of the body. |