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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=VirtualTexture,
Meta=(DisplayName="Draw in Virtual Textures"))
TArray < TObjectPtr < URuntimeVirtualTexture > > RuntimeVirtualTextures
Remarks
Array of runtime virtual textures into which we draw the mesh for this actor. The material also needs to be set up to output to a virtual texture.