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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category=RayTracing)
ERayTracingGroupCullingPriority RayTracingGroupCullingPriority
Remarks
Defines how quickly it should be culled. For example buildings should have a low priority, but small dressing should have a high priority.