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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UActorComponent::OnDestroyPhysicsState()
- UPrimitiveComponent::OnDestroyPhysicsState()
- UDeformablePhysicsComponent::OnDestroyPhysicsState()
- UDestructibleComponent::OnDestroyPhysicsState()
- PAPER2UPaperGroupedSpriteComponent::OnDestroyPhysicsState()
- ULandscapeHeightfieldCollisionComponent::OnDestroyPhysicsState()
- UClusterUnionComponent::OnDestroyPhysicsState()
- UFieldSystemComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- UStaticMeshComponent::OnDestroyPhysicsState()
- UInstancedStaticMeshComponent::OnDestroyPhysicsState()
- UGeometryCollectionComponent::OnDestroyPhysicsState()
- USkeletalMeshComponent::OnDestroyPhysicsState()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void OnDestroyPhysicsState&40;&41;
Remarks
Used to shut down and physics engine structure for this component