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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UObject::NeedsLoadForClient()
- UActorComponent::NeedsLoadForClient()
- UPrimitiveComponent::NeedsLoadForClient()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool NeedsLoadForClient() const
Remarks
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on clients