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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
UFUNCTION (BlueprintPure,
Meta=(DisplayName="Is Physics Collision Enabled", ScriptName="IsPhysicsCollisionEnabled"),
Category="Collision")
bool K2_IsPhysicsCollisionEnabled() const
Remarks
Utility to see if there is any physics collision enabled on this component.