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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- USceneComponent::IsSimulatingPhysics()
- UPrimitiveComponent::IsSimulatingPhysics()
- USkeletalMeshComponent::IsSimulatingPhysics()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual bool IsSimulatingPhysics
(
FName BoneName
) const
Remarks
Returns whether the specified body is currently using physics simulation