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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::IsAnyRigidBodyAwake()
- UClusterUnionComponent::IsAnyRigidBodyAwake()
- USkeletalMeshComponent::IsAnyRigidBodyAwake()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
UFUNCTION (BlueprintPure, Category="Physics",
Meta=(Keywords="physics asleep sleeping awake simulating", UnsafeDuringActorConstruction="true"))
virtual bool IsAnyRigidBodyAwake()
Remarks
Returns if any body in this component is currently awake and simulating.