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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
Syntax
static uint32 GlobalOverlapEventsCounter = 0;
Remarks
Count of all component overlap events (begin or end) ever generated for any components. Changes to this number within a scope can also be a simple way to know if any events were triggered. It can also be useful for identifying performance issues due to high numbers of events.