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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetWeldedBodies()
- USkeletalMeshComponent::GetWeldedBodies()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual void GetWeldedBodies
&40;
TArray< FBodyInstance &42; > & OutWeldedBodies,
TArray< FName > & OutLabels,
bool bIncludingAutoWeld
&41;
Remarks
Adds the bodies that are currently welded to the OutWeldedBodies array