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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetStaticLightMapResolution()
- UModelComponent::GetStaticLightMapResolution()
- UStaticMeshComponent::GetStaticLightMapResolution()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual int32 GetStaticLightMapResolution() const
Remarks
Returns the static lightmap resolution used for this primitive. 0 if not supported or no static shadowing. int32 The StaticLightmapResolution for the component