Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual TArray < URuntimeVirtualTexture * > const & GetRuntimeVirtualTextures() const
Remarks
Get the array of runtime virtual textures into which we render the mesh for this actor.