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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetRuntimeVirtualTextures()
- ULandscapeComponent::GetRuntimeVirtualTextures()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual TArray< URuntimeVirtualTexture &42; > const & GetRuntimeVirtualTextures&40;&41; const
Remarks
Get the array of runtime virtual textures into which we render the mesh for this actor.