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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent > API/Runtime/Engine/Components/UPrimitiveComponent/GetOverlappingActors
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Collision", Meta=(UnsafeDuringActorConstruction="true"))
void GetOverlappingActors
(
TArray < AActor * > & OverlappingActors,
TSubclassOf < AActor > ClassFilter
) const
Remarks
Returns a list of actors that this component is overlapping.
Parameters
| Name | Description |
|---|---|
| OverlappingActors | [out] Returned list of overlapping actors |
| ClassFilter | [optional] If set, only returns actors of this class or subclasses |