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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetNumMaterials()
- UHeterogeneousVolumeComponent::GetNumMaterials()
- UMeshComponent::GetNumMaterials()
- UHeterogeneousVolumeComponent::GetNumMaterials()
- USkinnedMeshComponent::GetNumMaterials()
- UStaticMeshComponent::GetNumMaterials()
- UModelComponent::GetNumMaterials()
- UParticleSystemComponent::GetNumMaterials()
- USkinnedMeshComponent::GetNumMaterials()
- UStaticMeshComponent::GetNumMaterials()
- UTextRenderComponent::GetNumMaterials()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Rendering|Material")
virtual int32 GetNumMaterials() const
Remarks
Return number of material elements in this primitive