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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetMaterialFromCollisionFaceIndex()
- UModelComponent::GetMaterialFromCollisionFaceIndex()
- UStaticMeshComponent::GetMaterialFromCollisionFaceIndex()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Rendering|Material")
virtual UMaterialInterface * GetMaterialFromCollisionFaceIndex
(
int32 FaceIndex,
int32 & SectionIndex
) const
Remarks
Try and retrieve the material applied to a particular collision face of mesh. Used with face index returned from collision trace. Material applied to section that the hit face belongs to
Parameters
| Name | Description |
|---|---|
| FaceIndex | Face index from hit result that was hit by a trace |
| SectionIndex | Section of the mesh that the face belongs to |