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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetLightMapResolution()
- UModelComponent::GetLightMapResolution()
- UStaticMeshComponent::GetLightMapResolution()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool GetLightMapResolution
(
int32 & Width,
int32 & Height
) const
Remarks
Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. 0 if not supported or no static shadowing. bool true if LightMap values are padded, false if not
Parameters
| Name | Description |
|---|---|
| Width | [out] Width of light/shadow map |
| Height | [out] Height of light/shadow map |