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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
float GetClosestPointOnCollision
&40;
const FVector & Point,
FVector & OutPointOnBody,
FName BoneName
&41; const
Remarks
Returns the distance and closest point to the collision surface. Component must have simple collision to be queried for closest point. Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this primitive does not have collsion
Parameters
| Name | Description |
|---|---|
| Point | World 3D vector |
| OutPointOnBody | Point on the surface of collision closest to Point |
| BoneName | If a SkeletalMeshComponent, name of body to set center of mass of. 'None' indicates root body. |