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Unreal Engine C++ API Reference > Runtime > Engine > Components > UPrimitiveComponent
- UPrimitiveComponent::DoCustomNavigableGeometryExport()
- ULakeCollisionComponent::DoCustomNavigableGeometryExport()
- UOceanCollisionComponent::DoCustomNavigableGeometryExport()
- UOceanBoxCollisionComponent::DoCustomNavigableGeometryExport()
- ULandscapeMeshCollisionComponent::DoCustomNavigableGeometryExport()
- UShapeComponent::DoCustomNavigableGeometryExport()
- UOceanBoxCollisionComponent::DoCustomNavigableGeometryExport()
- PAPER2UPaperGroupedSpriteComponent::DoCustomNavigableGeometryExport()
- UDestructibleComponent::DoCustomNavigableGeometryExport()
- USplineMeshComponent::DoCustomNavigableGeometryExport()
- UMRMeshComponent::DoCustomNavigableGeometryExport()
- ULandscapeHeightfieldCollisionComponent::DoCustomNavigableGeometryExport()
- ULandscapeMeshCollisionComponent::DoCustomNavigableGeometryExport()
- UInstancedStaticMeshComponent::DoCustomNavigableGeometryExport()
- UStaticMeshComponent::DoCustomNavigableGeometryExport()
- USplineMeshComponent::DoCustomNavigableGeometryExport()
- UInstancedStaticMeshComponent::DoCustomNavigableGeometryExport()
- UGeometryCollectionComponent::DoCustomNavigableGeometryExport()
- USkeletalMeshComponent::DoCustomNavigableGeometryExport()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
virtual bool DoCustomNavigableGeometryExport
&40;
FNavigableGeometryExport & GeomExport
&41; const
Remarks
Collects custom navigable geometry of component. true if regular navigable geometry exporting should be run as well