Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Lighting, AdvancedDisplay,
Meta=(DisplayName="Static When Not Moveable", ToolTip="When false, the underlying physics body will contain all sim data (mass, inertia tensor, etc) even if mobility is not set to Moveable"))
DisplayName
Remarks
When mobility is stationary, use a static underlying physics body. Static bodies do not have physical data like mass. If false, even stationary bodies will be generated with all data necessary for simulating.
If you need this body's physical parameters on the physics thread (eg, in a sim callback) then set this to false.