Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
- UActorComponent::DestroyRenderState_Concurrent()
- UPrimitiveComponent::DestroyRenderState_Concurrent()
- UDebugDrawComponent::DestroyRenderState_Concurrent()
- UModelComponent::DestroyRenderState_Concurrent()
- UParticleSystemComponent::DestroyRenderState_Concurrent()
- USkinnedMeshComponent::DestroyRenderState_Concurrent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void DestroyRenderState_Concurrent()
Remarks
Used to shut down any rendering thread structure for this component
This is called concurrently on multiple threads (but never the same component concurrently)