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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent > API/Runtime/Engine/Components/UPrimitiveComponent/ComponentOverlapMulti
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
bool ComponentOverlapMulti
(
TArray < struct FOverlapResult > & OutOverlaps,
const class UWorld * InWorld,
const FVector & Pos,
const FRotator & Rot,
ECollisionChannel TestChannel,
const struct FComponentQueryParams & Params,
const struct FCollisionObjectQueryParams & ObjectQueryParams
) const