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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Collision)
TEnumAsByte < enum ECanBeCharacterBase > CanCharacterStepUpOn
Remarks
Determine whether a Character can step up onto this component. This controls whether they can try to step up on it when they bump in to it, not whether they can walk on it after landing on it.