Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::CalculateMass()
- USkeletalMeshComponent::CalculateMass()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
virtual float CalculateMass
&40;
FName BoneName
&41;
Remarks
Returns the calculated mass in kg. This is not 100% exactly the mass physx will calculate, but it is very close ( difference < 0.1kg ).