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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::AreSymmetricRotations()
- USphereComponent::AreSymmetricRotations()
- UCapsuleComponent::AreSymmetricRotations()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
virtual bool AreSymmetricRotations
&40;
const FQuat & A,
const FQuat & B,
const FVector & Scale3D
&41; const
Remarks
Returns true if the given transforms result in the same bounds, due to rotational symmetry. For example, this is true for a sphere with uniform scale undergoing any rotation. This is NOT intended to detect every case where this is true, only the common cases to aid optimizations.