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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp |
UFUNCTION (BlueprintCallable, Category="Physics", Meta=(UnsafeDuringActorConstruction="true"))
virtual void AddForceAtLocationLocal
(
FVector Force,
FVector Location,
FName BoneName
)
Remarks
Add a force to a single rigid body at a particular location. Both Force and Location should be in body space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.
Parameters
| Name | Description |
|---|---|
| Force | Force vector to apply. Magnitude indicates strength of force. |
| Location | Location to apply force, in component space. |
| BoneName | If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body. |