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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPoseableMeshComponent
- USkinnedMeshComponent::RefreshBoneTransforms()
- UPoseableMeshComponent::RefreshBoneTransforms()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h |
| Include | #include "Components/PoseableMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp |
virtual void RefreshBoneTransforms
&40;
FActorComponentTickFunction &42; TickFunction
&41;
Remarks
Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)
Parameters
| Name | Description |
|---|---|
| TickFunction | Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism |