Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPoseableMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h |
| Include | #include "Components/PoseableMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp |
void FillComponentSpaceTransforms&40;&41;
Remarks
Take the BoneSpaceTransforms array (translation vector, rotation quaternion and scale vector) and update the array of component-space bone transformation matrices (SpaceBases). It will work down hierarchy multiplying the component-space transform of the parent by the relative transform of the child. This code also applies any per-bone rotators etc. as part of the composition process