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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPlanarReflectionComponent
Syntax
UPROPERTY (EditAnywhere, Category=PlanarReflection, AdvancedDisplay)
bool bRenderSceneTwoSided
Remarks
Whether to render the scene as two-sided, which can be useful to hide artifacts where normal distortion would read 'under' an object that has been clipped by the reflection plane. With this setting enabled, the backfaces of a mesh would be displayed in the clipped region instead of the background which is potentially a bright sky. Be sure to add the water plane to HiddenActors if enabling this, as the water plane will now block the reflection.