Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UModelComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
| Include | #include "Components/ModelComponent.h" |
Syntax
static TempBSPElements;
Remarks
The new BSP elements that are made during lighting, and will be applied to the components when all lighting is done