Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
- UMeshComponent::UseNaniteOverrideMaterials()
- UStaticMeshComponent::UseNaniteOverrideMaterials()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
virtual bool UseNaniteOverrideMaterials&40;&41; const
Remarks
Determines if we use the nanite overrides from any materials