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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual void SetTextureForceResidentFlag
(
bool bForceMiplevelsToBeResident
)
Remarks
Tell the streaming system whether or not all mip levels of all textures used by this component should be loaded and remain loaded.
Parameters
| Name | Description |
|---|---|
| bForceMiplevelsToBeResident | Whether textures should be forced to be resident or not. |