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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual void PrestreamTextures
&40;
float Seconds,
bool bPrioritizeCharacterTextures,
int32 CinematicTextureGroups
&41;
Remarks
Tell the streaming system to start loading all textures with all mip-levels.
Parameters
| Name | Description |
|---|---|
| Seconds | Number of seconds to force all mip-levels to be resident |
| bPrioritizeCharacterTextures | Whether character textures should be prioritized for a while by the streaming system |
| CinematicTextureGroups | Bitfield indicating which texture groups that use extra high-resolution mips |