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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
- UMeshComponent::PrestreamMeshLODs()
- USkinnedMeshComponent::PrestreamMeshLODs()
- UStaticMeshComponent::PrestreamMeshLODs()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
| Include | #include "Components/MeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Rendering")
virtual bool PrestreamMeshLODs
(
float Seconds
)
Remarks
Tell the streaming system to start streaming in all LODs for the mesh. Note: this function may set bIgnoreStreamingMipBias on this component enable the FastForceResident system. bool True if streaming was successfully requested
Parameters
| Name | Description |
|---|---|
| Seconds | Number of seconds to force all LODs to be resident |