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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, AdvancedDisplay, Category=Rendering)
TObjectPtr < class UMaterialInterface > OverlayMaterial
Remarks
Translucent material to blend on top of this mesh. Mesh will be rendered twice - once with a base material and once with overlay material